Quality games intellectual property protection methods from Nima Abdullahzadeh today: The blocking of movie download sites , the anger of the users of these sites , filing a complaint with Netflix, and finally Netflix’s unexpected and controversial response to the Iranian platform “Namava” was a chain of events that confronts Iranian platforms and their users with a serious question: if the real owners of the content And if the copyright holders want to react to what is happening in Iran, what options do they have in front of them? In this article, in a conversation with Nima Abdullahzadeh, legal expert familiar with international copyright cases, we answer this important question. See more details on نیما عبدالله زاده.
But what you’ve read so far is only a small part of what can happen to copyright infringers. When the problem becomes more serious, the owner of the work may turn to infrastructure such as hosting, domain and CDN companies. Nima Abdullahzadeh explains: For example, maybe an Iranian platform is using the Cloudflare service or is using a foreign data center. Here, the type of treatment depends on the country where the company is located. For example, the policies of an American company differ from a Swiss company based on the laws of its country, but in general, there is a risk that companies providing infrastructure will block Iranian platforms because through the infrastructure, illegal work [according to the laws of the same company and country ] in processing.
Describing this issue as important, especially for foreign games, Nima Abdullahzadeh said: A work has copyright in Iran that has been published for the first time in Iran; A work published abroad and then released in Iran does not have copyright. This means that IP in Iran no longer has the above effect. Of course, this issue is not without a solution, and if the publishers publish their game in Iran at the same time, they will include copyright. As a result, Iranian publishers should be careful when entering the foreign market to offer their games simultaneously abroad and in Iran. According to the law, the works in Iran are included in the copyright law on the day of publication, the works must have been published for the first time in Iran.
The content is not subject to sanctions: It is not known what percentage of foreign content in Iranian VODs has copyright. It is necessary to mention that Iranian platforms (according to themselves) pay copyright for part of the foreign content that is not sold to them – and the percentage is not known. But here Nima Abdullahzadeh points out two important points: on the one hand, the US Department of Treasury has not placed the content under sanctions and American companies are not prohibited from selling content to Iran, although perhaps the internal policy of a company (such as Warner) is to Do not sell the content to the Iranian company. On the other hand, the Iranian side does not gain commercial points by purchasing the content.
Abdullahzadeh further pointed to the differences between the copyright law in Iran and the United States and said that in Iran, the law deals with the violator who knowingly violates IP in a criminal manner and with a prison sentence. The copyright law in Iran is defined 30 years after the death of the last author and creator, and this right can be inherited. American law says that if an American work is used, it must be registered in a special system in order to use copyright laws. In Iran, the producer does not need to register a copyright and the works receive this right from the time of publication.
Nima Abdullahzadeh, a business development consultant, explained the copyright laws in Iran and the world in a conference entitled “Protection of intellectual property rights of computer games”. One of the topics that is not given much attention in Iran is the issue of copyright or property rights, which becomes more and more important with the increasing development of interactive entertainment. Especially, the holding of B2B events has made the importance of copyright and the laws surrounding it to be seen more and more in Iran, and especially at the time of signing important contracts, we see problems in not respecting copyright in games. Of course, incomplete information about this important issue may be the reason why many game makers do not have accurate information about copyright laws and for this reason they make irreparable mistakes in the supply of their products in Iran and the world.